My deep love for mountains and nature inspired this creation. I used a tool called World Machine to shape the valley's layout and then brought it into 3DS Max. Using displacement I gave the valley its unique form, and I scattered plants using Forest Pack.
I added clouds and birds to the scene using PFLow. The movement of trees and grass was achieved by using modifiers that mimic natural patterns. The final images were generated using finalRender 4.
For the finishing touches, I turned to After Effects, where I added extra details to enhance the visuals. I also used a special tool called Optical Flares to create the sun's glow in the scene.