This 3D project features a fully modeled and textured police car created for use in a cinematic movie scene. My task was to design a realistic police vehicle that could seamlessly integrate into a film environment and be suitable for crash sequences.
The vehicle was modeled in 3ds Max, with careful attention to accurate proportions, structural details, and geometry optimized for dynamic scenes. Texturing was completed using Substance Painter to achieve realistic materials, surface wear, and damage variation, while Photoshop was used to create and refine custom decals and markings.
The final asset is production-ready, built to enhance realism and withstand the visual demands of high-impact action shots.
REAL CAR VS 3D CAR