My passion for the mountains and nature in general was the inspiration for this piece.
I used World Machine to generate the valley geometry and exported it for 3DS Max. Using displacement I created the valley geometry and scattered the vegetation using Forest Pack. The clouds and birds were added using PFLow. Animation of the trees and grass was made using noise and bend modifiers. The renders were created using finalRender 4. Final post was done using After Effects and for the sun flares used Optical Flares.